Best Pixelmon Spawn Options

Best pixelmon spawn options

The Pixelmon config file, , is a file containing numerous settings for Pixelmon. The file can be located by going to the Minecraft folder (accessible by clicking the "Open Game Dir" button on the Minecraft launcher's profile editor screen) and opening the folder.

The config file can be edited inside Minecraft by pressing a certain hotkey ( by default), or by selecting Pixelmon from the "Mods" section in the main menu or the "Mod Options" section in-game. The file can also be edited outside of Minecraft with a plain text editor such as Notepad or TextEdit.

If edited with a plain text editor, changes will only be reflected when the target world is not online; changing the config file while the world is online will cause no changes to occur to the world until the world is reloaded. On a multiplayer server, editing the config file in-game will only affect client-side settings; server-side settings can only be changed by editing the .hocon file outside of Minecraft.

The config file can be reset to default settings by deleting the file.

The file will be regenerated the next time Minecraft is started up.

Settings

AFK handler

The AFK handler is a system that automatically takes control of battling players that have not responded for an amount of time.

Once the AFK handler takes over, the unresponsive player may resume control at any time.

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Setting () Setting (in-game) Description Default value
AFK activate seconds The amount of time (in seconds) that a player can be unresponsive in battle before the AFK handler takes control.

90 seconds
AFK turn seconds The amount of time that the AFK handler takes to make a move. 15 seconds
AFK handler enabled Whether or not the AFK handler is enabled.

Breeding

Setting () Setting (in-game) Description Default value
Allow breeding Whether or not ranch blocks can be crafted and used.
Allow Ditto-Ditto breeding Whether or not two Ditto can breed together to produce Eggs with random Pokémon inside them.

Enable ranch expansion Whether or not ranch upgrades exist.
Ditto-Ditto can contain Legendaries Whether or not Eggs made from two Dittobreeding together have a chance of hatching Legendary Pokémon.
Ticks per stage How long it takes for a Pokémon to advance from one breeding level to the next with breeding strength 1 ("Pokémon 1 is more attracted to Pokémon 2 every day!").

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This is measured in ticks (20 ticks = 1 second). If breeding environments are enabled, this time will be affected by multipliers depending on how suitable the breeding environment is.

18000 (15 minutes)
Maximum cumulative Pokemon In ranch blocks Maximum Pokemon a player can have in all ranches across the world.

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Max of 0 is unlimited.

0
Breeding stages The number of breeding levels that breeding Pokémon must advance through in order to produce an Egg.

Can be between 1 and 5.

5
Steps per Egg cycle Egg cycles are used to determine how many steps it takes for Eggs to hatch. The lower this value, the fewer steps it takes for Eggs to hatch. 255
Use breeding environments Whether or not the environment around a ranch block affects the speed of the breeding process. If this is disabled, the speed of breeding will always be equal to "Pokémon 1 is more attracted to Pokémon 2 every day!"

Elevator

Setting () Setting (in-game) Description Default value
Search range (up/down) The maximum distance that two elevators can link together at.

10

External moves

General

Setting () Setting (in-game) Description Default value
Enable anvil auto-reloading Anvil auto-reloading is when players can continue to hammer an item on an anvil and the item will automatically be taken and replaced with its unfinished version when finished (e.g., an iron base being obtained and replaced with an iron disc from the player's inventory), allowing players to continuously hammer stacks of items to completion.

Allow capture outside battle Whether or not players are allowed to throw Poké Balls and capture Pokémon outside of battle.
Allow Gem crafting Whether or not Gems can be crafted.
Allow Pay Day money Whether or not Pay Day will award PokéDollars to the player.

Allow Apricorn planting Whether or not Apricorns can be planted by players. This does not remove existing Apricorn trees or prevent natural Apricorn tree generation.
Allow Pokémon editors Whether or not players can use Pokémon editors. When disabled client-side, this will prevent other players from using Pokémon editors on the player with the setting disabled.

Allow Pokémon nicknames Whether or not the player can nickname owned Pokémon. On a server, this will prevent nicknames from being visible to other players.

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Enable PvP exp. Whether or not Pokémon can gain experience when battling other players.
Allow Pokémon to be ridden Whether or not players can mount Pokémon.
Allow TM reuse If enabled, TMs can be used an infinite amount of times without breaking.

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If disabled, TMs will break after being used once.

Enable Trainer exp. Whether or not NPC Trainers' Pokémon award experience upon defeat.
Enable vanilla mobs Whether or not regular Minecraft mobs like cows and zombies can spawn naturally. Monster spawners containing zombies, skeletons, or spiders will be converted into monsters spawners that spawn pigs if this setting is disabled.

Other monster spawners (including ones that spawn hostile mobs like Blazes, cave spiders, or silverfish) will not be affected, nor will spawn eggs. The Ender dragon also spawns naturally regardless of this setting.

Award photos to wild battle winners Whether or not wild Pokémon will dropphotos when defeated.
Boss Pokémon battle AI The type of battle AI that boss Pokémon will use.

Value Name Description
1 Random The Pokémon will use moves randomly.
2 Aggressive The Trainer will use the move that deals the most damage to the opponent, avoiding status moves.
3 Tactical The Trainer will know how to use status moves alongside offensive moves.

2 (Aggressive)
NPC Trainer battle AI The type of battle AI that naturally spawning NPC Trainers will use.
Value Name Description
1 Random The Trainer will use moves randomly.
2 Aggressive The Trainer will use the move that deals the most damage to the opponent, avoiding status moves.

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3 Tactical The Trainer will know how to use status moves alongside offensive moves.
4 Advanced Along with knowing how to use moves like tactical AI, the Trainer will switch out Pokémon if advantageous.

3 (Tactical)
Wild Pokémon battle AI The type of battle AI that wild Pokémon will use.
Value Name Description
1 Random The Pokémon will use moves randomly.

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2 Aggressive The Pokémon will use the move that deals the most damage to the opponent, avoiding status moves.
3 Tactical The Pokémon will know how to use status moves alongside offensive moves.
1 (Random)
Beds heal Pokémon Whether or not beds will fully heal Pokémon when slept in.

Berry tree growth multiplier Multiplier for the growth rate of Berry trees. A higher multiplier will make Berry trees grow (and die) faster. 1
Enable cloning machine Whether or not cloning machines can be crafted and used. Disabling this setting prevents Mewtwo from being legitimately obtainable.
Amount of PC boxes The number of boxes a player has access to in the PC, up to a maximum of 256.

30
Data save on world save Whether or not data about players' Pokémon is saved when the world is saved. If this option is disabled, player Pokémon will need to be saved manually.
Enable point to steer If enabled, this option causes a mounted Pokémon to be steered by moving the camera, matching the directional controls on foot.

If disabled, mounted Pokémon are steered using the keybinds for moving left and right.

Allow Pokédex to open wiki If disabled, all methods of opening up the Pixelmon/Minecraft wikis from within Pixelmon are disabled.
Enable aggressive wild Pokémon Whether or not aggressive wild Pokémon initiate battles against players.

Enable challenge by throwing Poké Ball If enabled, battles between players can be initiated by a player throwing a Pokémon's Poké Ball at another player directly (rather than at the other player's Pokémon).

Experience modifier Pokémon experience gain in battle will be multiplied by this number.

1
Force-end battle result This setting determines what will occur if a battle is ended without a proper conclusion (e.g., too many errors in battle, player death while in battle).

Determining an official winner and loser only matters for certain aspects, such as the /pokestats command, NPC Trainers that give items upon defeat, or Pixelmon sidemods that manipulate battle wins and losses.

  • 0: A winner will be decided based on which battler has more Pokémon remaining.

    If both battlers have the same amount of Pokémon remaining, the percentages of HP of each Pokémon remaining are summed and the winner is decided based on whose percentage HP sum is greater. If both sums are the same, the battle is considered a draw.

  • 1: The battle is declared a draw.
  • 2: The battle is considered to have ended abnormally.

    This setting is only useful if the server has a Pixelmon sidemod that uses .

0 (determine winner based on Pokémon remaining)
Growth size variation How much growth varies the size of Pokémon. This value can range from 0-2; if set to 0, growth will have no effect on Pokémon size. 1
Maximum plants The maximum number of Apricorn trees that can be planted in a world chunk. 16
Maximum level The maximum level that a Pokémon can be.

100
Allow duplicate Pokémon photos Whether a player can take multiple photos of a single Pokémon.
Name plate distance How far away levels and names of Pokémon can be seen when outside of battle. This setting is client-side.
  • 1: Default (closest)
  • 2: Farther
  • 3: Far (furthest away)
1 (Default)
Need HM to ride Whether or not Fly or Surf must be known by a water or flying mounted Pokémon in order to mount it.

Land mounts are unaffected by this setting.

Pickup rate The rate (1/x) that Pickup will collect special drops at.

10
Enable Pokémon drops Whether or not certain Pokémon can drop items upon defeat.
Print more detailed errors If this option is enabled, any Pixelmon-related errors on a server will be printed to the server log in detail. If disabled, errors will be much shorter and less detailed.
Return held items after PvP battles If enabled, consumable held items used up during player vs.

player battles will be restored when the battle ends.

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Allow bird shrine reuse Whether or not shrines can be used multiple times. Players will still have to acquired a new charged orb each time to use the shrine.
Riding speed multiplier A multiplier for the mounting speed of Pokémon. Can be between 0 and 1, where 1 is the default mounting speed. 1
Increase model size by 30% If this option is enabled, Pokémon will be 30% larger than if the option was disabled.

Show wild Pokémon names If enabled, text labeling wild Pokémon's names will be displayed outside of battle.
Spawn bird shrines Whether or not shrines can spawn naturally.

If disabled, shrines that already exist can still be used.

Spawn Pixelmon structures in world Whether or not Pixelmon structures can spawn naturally.
Spawners op only Whether or not players have to be ops to edit Pixelmon spawners. If this option is disabled, any player in Creative mode can edit spawners.

Starter list on join Whether or not players will pick their starter Pokémon immediately upon entering a world.
Seconds between time syncs How often Minecraft time will sync to real time (in seconds) if real time syncing is enabled.

30
Traders are reusable Whether or not traders can be used multiple times. If disabled, traders will disappear after completing their trade offers.
Use custom tab list If enabled, a different GUI will be used when viewing the list of online players.

Use drop GUI If enabled, the drops GUI will display after the player defeats a regular wild Pokémon. The drops GUI will always display when defeating NPC Trainers or boss Pokémon, regardless of this setting.

Use external JSON files If enabled, Pixelmon's external JSON files can be edited in the folder in the Minecraft directory. If these directories do not already exist, they will be created after enabling this option.
Use system time for world time Whether or not Minecraft time will sync to real time (as defined by the server's system time).

Save entities to world Whether or not Pixelmon entities (such as naturally spawning Pokémon and NPC Trainers) are saved with the world. If enabled, the size of the world save file and the time needed to save the world increase.

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Graphics

Setting () Setting (in-game) Description Default value
Draw Pokémon health bars Whether or not HP bars will be displayed above Pokémon.
Player-controlled battle camera Whether or not the camera can be manually moved by the player during battles.

Render distance weight A number that is multiplied to the default render distance (64) to produce a final render distance.

Legendary spawning.

2
Show current attack target Whether or not a Pokémon's attack target ( key by default) is shown on the screen.
Use battle camera If enabled, the camera will change during battles to a third-person camera focusing on the battling Pokémon.

If disabled, the camera will remain the same as if the player was not in a battle.

Smooth shading on Poké Balls Whether or not Poké Balls use SMD normal maps in their models, making them appear smoother.
Smooth shading on Pokémon Whether or not Pokémon use SMD normal maps in their models, making them appear smoother.

PixelUtilities

Setting () Setting (in-game) Description Default value
Event Poké Gift spawning coordinates Locations where event Poké Gifts will spawn. None
Allow Legendaries in event Poké Gifts If enabled, it is possible for event Poké Gifts to contain Legendary Pokémon.
Enable event Poké Gift Shinies Whether or not it is possible for event Poké Gifts to contain Shiny Pokémon
Event Poké Gift maximum Pokémon The maximum number of Pokémon that can be contained inside an event Poké Gift.

The event Poké Gift will contain a random amount of Pokémon between 1 and the specified value.

1
Enable Poké Gift events Whether or not event Poké Gifts spawn.

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Event Poké Gift Shiny rate (1/x) The chance of an event Poké Gift containing a Shiny Pokémon with the formula 1/x. 1/10
Event Poké Gift custom date (D/M) If desired, a specified date for event Poké Gifts to spawn can be used for the option in the form day/month.

None
Enable Poké Gift events Whether or not Poké Gifts can be placed and opened.
Poké Gifts reusable If enabled, Poké Gifts will remain after players claim them, but each Poké Gift can only be claimed once per player. If disabled, claiming a Poké Gift will cause it to disappear.
Scale grass battle levels to player Whether or not the levels Pokémon found in Pixelmon grass will scale to the level of the player's highest-leveled Pokémon.

PokéLoot

Setting () Setting (in-game) Description Default value
Spawn Hidden Grottos Whether or not Hidden Grottos spawn naturally.
Spawn invisible PokéLoot Whether or not invisible PokéLoot chests spawn naturally.
PokéLoot spawn mode The default setting for how PokéLoot chests act once looted.
  • First Come, First Served (FCFS)-Chest disappears once looted by a player.
  • Permanent, Limit 1 Drop (PL1D)-Chest doesn't disappear, but each individual player can only loot it once.
  • Permanent, Unlimited Drops (PUD)-Chest doesn't disappear, can be looted infinitely by players.
  • Timed Loot (TIMED)-Chest doesn't disappear, each individual player can loot the chest periodically (cooldown duration can also be set in config, defaults at once per day).
0 (First Come, First Served)
Spawn normal Pokéloot Whether or not visible PokéLoot chests spawn naturally.

PokéLoot spawn rate The frequency at which PokéLoot chests spawn.
Value Name Chunks/Chests
0 Minimal 64
1 Normal 32
2 More 18
3 Extreme 10
1 (Normal)
Reuse cooldown How often players can loot PokéLoot chests that are set to have timed loot.

This value is in hours.

Duration Seconds
1 hour 3,600
1 day 86,400
1 week 604,800
86,400 seconds (1 day)

Spawning

Setting () Setting (in-game) Description Default value
Generation 1 Whether or not Generation 1 Pokémon (#1-#151) can spawn.

Generation 2 Whether or not Generation 2 Pokémon (#152-#251) can spawn.
Generation 3 Whether or not Generation 3 Pokémon (#252-#386) can spawn.
Generation 4 Whether or not Generation 4 Pokémon (#387-#493) can spawn.
Generation 5 Whether or not Generation 5 Pokémon (#494-#649) can spawn.

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Generation 6 Whether or not Generation 6 Pokémon (#650-#721) can spawn.
Generation 7 Whether or not Generation 7 Pokémon (#722-#807) can spawn.
Allow Legendaries to spawn Whether or not Legendary Pokémon will spawn naturally. This only affects Pokémon that use the Legendary spawn rate.
Boss spawn ticks How often (on average) a boss Pokémon will attempt to spawn.

1200 (1 minute)
Despawn on flee or loss Whether or not wild Pokémon will despawn if the player flees from them or loses against them.
Display Legendary global message Whether or not a message will display when a Legendary Pokémon spawns. The message also displays which biome the Pokémon spawned in.

Distance per level If the setting is enabled, this setting determines the rate (in block distance) that wild Pokémon levels increase according to the distance from the world spawn point. 30
Hidden Ability spawn rate The rarity of hidden Abilities on wild or spawned-in Pokémon, using the formula 1/x Pokémon. This setting does not affect breeding. 150 (1/150 Pokémon)
Increase village spawn rate Whether to make towns spawn more often than they do in vanilla Minecraft.

Legendary spawn chance The chance of a Legendary Pokémon spawn attempt succeeding (0-1) if a viable location has been found for one to spawn. The frequency of this spawn attempt is defined by the setting. 0.3 (30%)
Legendary spawn ticks How often (in ticks) on average a Legendary Pokémon attempts to spawn. The actual time interval ranges from 60% to 140% of the specified value in this setting.

The chance of the spawn attempt succeeding is defined by the "legendarySpawnChance" setting.

3,000 ticks (2 minutes and 30 seconds)
Maximum spawn level (by distance) The maximum level that Pokémon can spawn at when the spawnLevelsByDistance option is enabled. 60
Replace Minecraft villagers Whether to replace Minecraft'svillagers with chatting NPCs in villages.

Shiny spawn rate (1/x) The rarity of Shiny Pokémon, using the formula 1/x Pokémon. 4096 (1/4096 Pokémon)
Spawn Gyms Whether Gyms can spawn naturally.
Spawn levels by distance If enabled, wild Pokémon levels will increase as the distance from the world spawn point increases. If disabled, wild Pokémon will spawn with varying levels regardless of the distance from the world spawn point.

Spawn levels closer to player levels If enabled, wild Pokémon and trainers will spawn closer to the level range of the player.

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For example, a party where the highest level is 5 will never see Pokémon or trainers above level 15 unless through fishing. If the player has a Pokémon above level 39, only trainers are affected.

Spawn shopkeepers Whether Poké Marts can spawn in towns.
Amount of Pixelmon-entities per player The maximum number of entities (NPC or Pokémon or anything) that can spawn per player. Lower for better performance.

N/A The maximum number of entities (NPC or Pokémon or anything) that can be spawned near all players put together.

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This does not include legendary spawns, or fishing, or Pixelmon Spawner Blocks, etc.

Horizontal radius in meters for spawning The horizontal radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning.
Number of ticks that precede spawning horizontally How many ticks 'lead' the player tracking spawner will give players based on their motion.

This tries to spawn at locations the player is about to be.

Max spawn distance from player The maximum distance from the player that entities may spawn.
Min spawn distance between entities The minimum number of blocks between a spawned entity and an existing living entity.

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Min spawn distance from player The minimum distance from the predicted player position that entities may spawn. The lower this is, the closer entities will spawn to exactly where players are moving to.
Number of spawn attempts per minute The number of spawn passes made per minute.

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Decrease for better performance but slower spawning.

Folder path for spawning files Which folder to use under ./pixelmon/spawning/ for spawn sets.
Number of spawns in a single cycle per player The maximum number of spawns in a single spawn cycle for a single player. Lower for slower spawning and better performance. Values above are very unlikely to make a noticeable difference.

Vertical radius in blocks for spawning The vertical radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning. Making this larger than the horizontal slice radius is a good idea.
Number of ticks that precede spawning vertically How many ticks 'lead' the player tracking spawner will give players based on their vertical motion.

Typically best as zero due to the interference jumping can cause.

Starters

Storage

Setting () Setting (in-game) Description Default value
N/A The interval in seconds that the async saver will save all queued data to disk.

N/A Activates off-main thread saving of party and computer data. (server only)

Legacy Options

Sounds

Setting () Setting (in-game) Description Default value
Remove vanilla music Whether or not vanilla Minecraft music (not including music discs) can randomly play instead of Pixelmon music.